Monday, August 22, 2011

Chemo Games

I think real life professions would be more interesting if they involved bitter rivalries reminiscent of Twister or Raiders of the Lost Ark:

* * *

DR. ERIKSON

At long last, a surefire cure for cancer is within our grasp!


DR. ALEXI

You’ve said it, my dear man! I’m confident that this final combination of vaccinations will yield the solution we’ve been searching for these past nine years.

They each peer through microscopes.

DR. ERIKSON

Look, sir! The cancer cells are dissipating! We’ve done it!


DR. ALEXI

Yes, it would appear that the radiation is working its magic on the infected cells.

BEAT

DR. ALEXI (cont)

That’s strange...I’m detecting an irregular growth in the R5 sector.


DR. ERIKSON

What is it?


DR. ALEXI

I can’t believe it! It’s a new string of cancerous cells multiplying at an incredible rate of speed!


DR. ERIKSON

What?

He looks for himself.

DR. ERIKSON (cont)

I...I’m not certain, but it looks like the cancerous cells are spelling out some kind of message.


DR. ALEXI

(reading through microscope)

Not...this...time...Alexi.

An EXPLOSION rocks the laboratory, throwing DEBRIS everywhere. Show TITLE:

Chemo Games

Tuesday, August 16, 2011

Karate Church!

When businesses expand or go under, their buildings are sold to other businesses who set up where their predecessors once ran, just as when one family leaves a home, another family moves in. But what happens when an old downtown church moves to a new location?


There's hardly a large number of fledgeling New England churches looking to set up shop in a cheap location, nor can one just demolish a house of God to make room for a new CVS pharmacy. The solution, then, is to rent out the space to a business who can use it, with curious results.


Master An's Tae Kawn Do Academy is located in Bedford, New Hampshire, just past the Everett Turnpike on the toll-skipping route between Manchester and Nashua. I stopped there on a Sunday to take some pictures.


As you can see, the door has been covered with a painting of traditional Eastern dragons, and the tall side windows painted with Chinese characters. I sadly did not get a chance to go inside and see how they had remodeled the main hall (if at all).


Afterward, I remembered that New Testament story about Jesus going into the temple and driving away all the peddlers and shopkeepers who were selling their wares there. If doing business in the Lord's house is wrong, then is it still wrong if the congregation has moved to a new location? When does a church stop being a church? (Think about this one for a minute.) If the congregation moves for a few years and then comes back, is the church still sacred ground while the congregation is gone? Is there a ceremony that happens after a church is shut down to desanctify the building? Or will a church always be a church long after the congregation has moved on to a large suburban location with a two-acre parking lot and a brand-new LED sign?

Other Uses for Old Churches I'd Like to See:

  • Movie Theater
  • Glow-stick Rave Venue
  • Family Fun Center
  • New location for the Bradford Junction
  • Water Park
  • Go-kart Amusement Area
  • Really big Goodwill/Salvation Army
  • Used Car Lot
  • Studio Apartment
  • Miniature Golf Course in which the player needs to hit the ball through the front door and out the back to win a free game
  • CVS Pharmacy

Wednesday, August 10, 2011

Gemini Rue: A New Life Awaits You in the Off-World Colonies

Gemini Rue is an awesome game. And I’m not just saying that because I love Blade Runner.


That Joshua Nuernberger’s 2011 adventure game was heavily influenced by Ridley Scott’s 1982 sci-fi film noir should be obvious to even a replicant with Mental Grade C. Gemini Rue’s protagonist Azriel Odin is a gritty, trenchcoat-and-necktie-clad cop in a crumbling city where it never stops raining and new opportunities await citizens in off-world mining colonies. However, if the game’s setting owes much to Blade Runner, it also embodies its own 1930s noir style lacking much of the sci-fi atmosphere and Asian influences of Scott’s film. Space travel and weather control aside, little on planet Barracus is actually drawn from science fiction. Azriel uses a surprisingly normal-looking handgun, busy receptionists staff mailrooms inside old brick buildings, Mafia-esque Boryokudan speak with New York accents, and residents still read about current events in their local newspapers. It’s an enjoyable, unique setting for an adventure game, though I was aghast at a shameless, shameless Blade Runner rip-off about halfway through that I’m surprised made it past the editors.

In Gemini Rue, players also take on the role of Delta-Six, who’s being rehabilitated for life outside the mysterious Center 7 prison facility. Since having one’s memory erased is standard procedure upon entering Center 7, Delta-Six and the player must discover the prison’s rules together, making for an entertaining immersion in the game’s world.


For most of the game’s second act, players can switch between playing as Azriel or Delta-Six, but this isn’t Gemini Rue’s only innovation. The game uses an interface strikingly different from the Sierra-style ones I grew up with. Just like in Phantasmagoria, players are alerted to usable game objects by moving the mouse over them. Clicking on these objects opens up a smaller screen where players can look at, operate, talk to, kick, or use an inventory item on the object. Though it took some getting used to, this system is incredibly efficient while allowing wiggle-room for different puzzles, and even the Foot icon can be used in a surprising number of ways.

As is also the case in Phantasmagoria, Gemini Rue makes excellent use of its medium to immerse us in the Gemini system that is the game’s world. Azriel’s conversations with other characters take place against the backdrop of the system’s history of civil war, revolution, and heavy crime, evidence of which we can also see by reading the game’s newspaper. Like well-timed exposition in a novel, players are introduced to Gemini’s history gradually, helping them to understand the world at their own pace. Those eager for more details, however, can use the search function on the city’s information terminals to read about people and places only briefly mentioned in earlier descriptions, proof that Nuernberger has certainly done his homework.

As impressive as Gemini Rue’s world is, parts of the game are far less interesting than others. In the third act, the excitement of the story increases in direct proportion to a decrease in the variety of the game’s puzzles to the point where most of the final challenges can be easily solved by shooting something, operating something, or moving a conveniently-placed box from one point to another, turning these sections into laborious chores as players eagerly await the next cut scene. Though the dialogue in these cut scenes is well-written and hooks players on to the story, more time could also have been spent on the mundane narration that guides us through the game. Consider, for example, a quick back-and-forth between characters:
Azriel: What do you know about Center 7?
Matthias: How should I know what the Boryokudan do these days?
Azriel: Because you worked with them.
Matthias: Well, back in my day, they used to kill the defectors. I don’t know what they do now.

Now compare it with some descriptions that players might encounter when tackling the weather station puzzle:
These chains are keeping the door in place.
This machine is off-line.
I don’t want to break it.
Got it.

Despite these setbacks, I still recommend Gemini Rue very highly, both as an eye-opening exploration of our own identities and proof that the indie adventure game scene is still alive and kicking. For a trailer, playable demo, and more information, check out the Wadjet Games website at http://www.wadjeteyegames.com/gemini-rue.html

Thursday, August 4, 2011

Warning Signs

(inspired by an episode of Matt Groening's Life in Hell strip)

  • Gap years
  • Trickle-down economics
  • Overuse of the word pretentious
  • Polo shirts
  • Store-brand purchases
  • Fetal positions
  • Responding to comments with "Yeah, I know, right?"
  • Pulling out (in a sexual sense)
  • Dog-eared pages
  • Excessive keychains
  • Referring to the pursuit of one's passions suffixed with the word thing
  • Pulling out (in a non-sexual sense)
  • Empty notebooks
  • Excessive ice-cream consumption
  • Use of the phrase "the real world"

Tuesday, July 26, 2011

No Furniture at the Shoppes

Last week I was interviewed by two large men in polo shirts who looked like they spent most of their free time at the gym. The job was one for which I was neither particularly well- nor particularly ill-suited in that it required basic competence but no specialized skills, and I wanted the job because A)It paid money, B)It would be a stepping-stone to something else, and C)It probably offered some form of health insurance.

Salem North Shoppes is a small shopping center off the interstate with individually-sloped roofs and natural-colored siding that attempts to evoke the architecture of a bygone era when in reality it cannot be more than a decade or two old. Brittle trees (one of which afforded me some shade to park my car under) grow among thin sections of mulched land sloping out of its half-empty parking lot, for these are professional offices far removed from the retail and residential sectors. A single pizza place services the plaza; a poor substitute for the lunchtime options of a mixed-use downtown area.

A girl in a hooded sweatshirt was working behind the front desk when I walked into the office. It must not have been her desk, because next to the computer was a large and very ‘80s photo of a middle-aged woman with bright, obviously-dyed blond hair. There weren’t any other pictures or pieces of furniture in the room, so my eye was repeatedly drawn to the photo. Inside the owner’s office, the entire back wall consisted of large windows, evoking that of a powerful executive’s office in a tall skyscraper. Unfortunately this room too had only a desk and a chair for furniture, destroying the architect’s vision. An office can hardly be called professional if there is not enough furniture to fill it.

This was a relatively new company whose owner did not seem particularly experienced in giving interviews. I could almost see him glancing over at the sample interview questions on his computer, often interrupting the flow of a conversation to move on to the next one. He seemed confused about why someone from the education world wished to enter his field, and I spent a long time explaining how my skills were relevant to any line of work, real or imagined as this argument may have been. There was also a very noticeable attempt throughout the interview to see how I would fit in at such a place. He asked me what I did for fun, and I said that I enjoyed reading, movies, and hanging out with friends when in reality my hobbies are so numerous that I often have trouble listing them. What did I read? My mind flew to the very dry book on Russian history I’d been reading that morning. That may have been a bad answer for this situation. A better answer would probably have been something physical or sports-related.

At any interview there is always that extremely awkward moment of saying goodbye when applicants resort to excessive politeness in an attempt to make up for their shortcomings. I thanked the owner profusely for his time, bowing from force of habit as I walked past the girl at the front desk (the middle-aged woman’s photo still smiling at me), again saying that it was nice to meet him, and it was nice for him to meet me, and I looked forward to seeing him again, and he was thankful that I had come, and I wished him luck in his business, and he told me to have a safe trip home, and I told him to stay cool on the hot day, and then the door was closed and I was free once more.

Wednesday, July 20, 2011

Job Opportunity

Date: Thu, 14 Jul 2011 18:39:06 -0400
Subject: Attention New Hire
From: staff-ID-I751@myemail7.cjb.net
To: ----------@hotmail.com

Hello
Thanks for getting back to us to let us know your interest in the positions we had listed on monster.com.

The postions your submitted resume matched to were.

Office Administrator- $16.00 - $18.00 Per Hour
Front Office Medical Receptionist - $12.00 - $16.00 Per Hour
Office Receptionist/Clerk- $15.00 - $17.00 Per Hour

We are in the middle of processing applications and currently we have 7 other applications along with yours that we are considering, so you can consider yourself on the short list to be hired.

Please help us to express-process your application by performing one of the two mandatory steps that our company must take for all new employees. Since we run both background and credit reports to verify work history on all applicants, you can help us by obtaining your own current credit report, speeding up the process immensely. We have found it's best if you have it in advance to make sure there are no surprises on it and confirm that your work history is correctly listed.

Both myself and the company would prefer that you use This Company to acquire your credit history because they're offering the check at zero cost to you (unlike other places) and their results contain the most precise details I've come across, but feel free to use any service that suits you.

When your finished please e-mail me back at (job-c42345@hotmail.com) with the subject "My Availability" to let us know you obtained a current copy of your credit history along with your availability and which job you are applying for and we will contact you the begining of next week to arrange an interview.
I'm looking forward to your quick response.

Warm regards,

Kara I | HR Dept.



From: ----------@hotmail.com
To: staff-id-i751@myemail7.cjb.net
Subject: RE: Attention New Hire
Date: Thu, 14 Jul 2011 19:00:20 -0400

Hello,

You scammers make me sick. Kudos for trying though; at least your message used proper grammar and did not appear to have been written by a text-messaging seventh-grader. Here's a few tips that might help you next time:

1. Include the recipient's name. Job seekers become suspicious when a response is not addressed to them personally. That was my first clue.

2. Always include a company name. This one's so obvious you probably didn't even think of it! The first thing job seekers will do after getting a response like this will be to research the company, and if there's nothing to research, they'll smell a rat.

3. Know your characters. Does "Kara" have a last name? How about a phone number? E-mail address? Company name listed in her signature? (See above.) What professional would sign an e-mail like this with only her first name?

4. Avoid Excessive HTML. You guys just never learn: real people NEVER use a title to denote a website in an e-mail. Why? It's faster just to type a link as-is. And writing "This Company?" Come on! At least include a fictitious company name!

I could go on, but I think I've given you enough constructive criticism for one e-mail. Besides, I've got real job-searching to do tonight. Again, I would like to reiterate that you are all ignorant fools incapable of emulating the writing style of a real HR department. As a writer myself, I take great pride in my ability to copy different styles, and feel I captured the cold professionalism of an actual company e-mail in a blog piece I called Corporate Takeover: http://awaveofthehand.blogspot.com/2010/05/corporate-takeover.html.

Again, words can not properly convey the disgust I feel at your pathetic attempt to manipulate job seekers desperate for any lead they can get. Apart from getting caught for the illegal nature of your project, you deserve to be dragged out of your beds in the middle of the night and beaten with a blunt object as punishment for taking advantage of others.

I sincerely hope that you cease such reprehensible behavior and find something productive to do with your life,

Signed,

A Job Seeker

Thursday, July 7, 2011

On One-Night Stands

In the left-front pocket of my pants I carry a small notebook in which I write things I'd like to remember. These things may include, but are not limited to, names, quotes, telephone numbers, e-mail addresses, physical addresses, roughly-sketched maps, ideas for the novel, ideas for short fiction, ideas that could be placed within fiction that hasn't been conceived yet, ideas that could be placed within nonfiction that hasn't been conceived yet, reading recommendations, passcodes of various sorts, and the occasional To-Do list. The other day I opened to a recent page and found this:

Blog idea: On one-night stands

Usually the sight of this kind of note is enough to jog my memory back to whatever I was thinking of at the time. However, in this instance, I cannot think of what I could possibly have meant to say about one-night stands. I don't think about them often (the concept itself is rather cliché), but I do make the occasional one-night stand joke that may or may not be funny.

Someone told me several months ago (citing Spike TV's MANswers as a source) that women in Sweden have more one-night stands than women in any other country. I have never been to Sweden, but would like to visit.