Monday, August 30, 2010

In Which the Narrator Actually, For Once in His Life, Completes Something Substantial

...or, close enough. But I did have cause to celebrate today as I put the finishing touches on the first complete draft of the script for Carcrash Parker and the Haven of Larpers, a project more than two years in the making. For those who may have missed my earlier posts on the subject, I'll give a quick runthrough:

The story thus far:

The summer before I came to Japan, my good friend Mike Rushia and I were looking for a project to fill the creative void in our post-college lives. Mike had been experimenting with the game design program Multimedia Fusion and wanted to try making something substantial. Somewhere in between one of our runthroughs of King's Quest V and our attempts to beat Shadowgate on NES, we started to talk more seriously about doing an adventure game. We had both grown up with the PC classics that had defined the genre in the '80s and early '90s, and knew the story-intensive, tongue-in-cheek style of the Sierra games backwards and forwards. All we really needed was an idea.

We started with a loose concept: a twentysomething classic gaming hound wakes up one day to find his Commodore 64 stolen by a gang of Larpers. From there, we planned out the puzzles, game design, and narrative tone together, while I tackled the characters and background story. Mike started on a point-and-click interface that would breathe life into the finished game, while I spent my evenings writing the game's script after working days painting walls and tutoring kids. I finished the first draft a few weeks before the monumental upheaval that was my departure for Japan, and only six months later did I feel adjusted enough to finally resume work on the project.

The current draft of Carcrash Parker and the Haven of Larpers is by no means finished, but is significant for being the first complete version. I'd like to revise it further, iron out a few kinks, and fix some storyline problems within the next year with the ultimate goal of starting production sometime after I get back to America, but we're taking that one step at a time. Getting the game drawn and illustrated will no doubt be the biggest obstacle, and we've spoken to some friends about providing some artwork.

I hope that at the very least there will be some progress to report in the coming months, either on this blog or on another website specifically for that purpose. For now, though, I'm looking for anyone willing to give feedback on the current script draft, so if you're interested in reading through a lot of Larper jokes and sarcastic narration, e-mail me at mr_bean88@hotmail.com, or drop a comment in this post.

Also, if any artistically-inclined folks out there are interested in working on backgrounds, character animations, or still scenes for what will no doubt be an awesome adventure game, definitely drop me a line.

That's all for now. My next post will be the 150th on this blog, and I'm in the process of putting together something entertaining for this personally important milestone. When I say it like that, it sounds like I'm having one hell of a week.

Friday, August 20, 2010

Disorder



In Japan, where the trains always run on time, the taxis are always spotlessly clean, convenience store food is always fresh, suits are always neatly pressed, the clerks always wear big smiles, and children never have learning disabilities, I am instinctively drawn to anything that doesn't fit in.

Monday, August 9, 2010

Who Comes to Eikaiwa?

“Japanese people who study English aren’t typical Japanese,” Katy observed pointedly several weeks before she escaped the routines of teaching for a new life back in America. “I think everybody who comes to eikaiwas is a little different.”

Different—chigau, a Japanese concept hopelessly intertwined with the concept “wrong” in a world where deviation from accepted norms is rewarded with confused stares, uncomfortable laughter, flustered excuses, and awkward stigma. In Japan, marketing things that are unique won’t bring in any customers. That’s why NOVA, desperate to soak up Japan’s expendable income, pushed their advertising budgets to extravagant levels to make learning English fashionable and convince consumers that dropping by a NOVA school was just as trendy as driving a nice car or carrying the latest handbag. But NOVA is bankrupt now, eikaiwa income is dropping across the board, and learning English is going out of style. That begs the all-important question: who’s still going to eikaiwas?

At my eikaiwa, a typical student is a solidly middle-class adult anywhere between twenty-five and thirty-eight years old. Most of them are unmarried and live with their parents (a style of habitation that holds no stigma in Japan, and is advocated by many as a means of saving money), and many are unhappy with their white-collar jobs. Some of them speak of a loss of direction in their lives, of past confusion about their goals, or of all-consuming loneliness. They come to eikaiwas because they dream of teaching English to kids, because they want to travel to exciting new places, because they want to meet people, and because they want to have interesting conversations with others their own age. Some have lived abroad and seen things that most Japanese will never see, and find escape from the demands of their culture by speaking English. Other students find release through foreign movies, musicals, or friends. A few want to make a life change but aren’t sure how. At least one wants a foreign boyfriend.

I see in the eikaiwa students an excited passion that I don’t see among the stone-faced people walking on the street (although in Japan, you’re not likely to see any emotion on the street). They talk about all the things in the world they’d like to do but are held back from by jobs, obligations, traditions, and societal pressures; and in their eyes shines a light that separates them from the masses. They want something more, something different (something chigau?). Something is missing, and it frustrates them because they can’t define it. I can talk about with them the same things I talk about with friends back home who want to become great writers, actors, painters, musicians, sound editors, film directors, sculptors, biologists, illustrators, photographers, historians, senators, art teachers and psychoanalysts; the plight of enthusiastic twentysomethings who aren’t going to settle for a life of stagnation but who aren’t yet where they want to be. Their situation is not unlike my own, and we can relate because the world of black-suited salarymen sees us all as different.

This is what fuels the eikaiwa where I work, a small-city branch of a gigantic corporation desperate to stay afloat in a world of post-NOVA and Geos belt-tightening. There are of course other kinds of students across Japan whose money the eikaiwas have sought to capture: smiling kids, examination-cramming high-schoolers, curious college-students, bored housewives and international businessmen; but these students are merely transitory. Someday, when all the different twenty- and thirtysomethings are still exchanging ideas and looking to meet new people, the rest of the lot will have dropped eikaiwa the same way they dropped last year’s handbag.

Monday, July 26, 2010

The One with the Deep Mind

Friday, 7:34 PM, Kriasho Kofu Office, Room 8.

I am teaching a Checkpoint lesson to two high school girls on advanced pronoun use and idiomatic expressions with "one." Ten minutes of drilling sentences describing cartoonishly-drawn characters in a prison line-up ("the one with pigtails," "the bald one," and the ever-difficult "the one in the floral shirt") have finally given way to a freer speaking activity. I swiftly secure to the whiteboard a series of pictures that previous teachers have hastily printed off the internet or clipped from fashion magazines: a businessman with a cell phone and striped tie, a preppy high-school student wearing a light-blue collared shirt and khakis, a glamor model with long black hair, a grave-faced office worker wearing clear-rimmed glasses, and this man:



I then come at the girls with my questions: Which one looks the most handsome? Which one looks the oldest? And finally, which one looks the smartest?

The younger girl answers first. "The one in the striped tie looks the smartest," she says hesitantly. As always, I ask why. She responds that she is not sure.

Then the older girl answers, pointing at Jim Carrey with a big smile. "I think the one on the far right looks the smartest." She too is at a loss to explain why, but fumbles steadily forward with the words to describe her feelings. "Because, he looks funny, and his face...his face is silly...but I think that...inside, he has a deep mind, and he can think of many ideas with a silly face."

Think about that.

Monday, July 19, 2010

Naoshima


I miss a lot of things, not all of which I realize I miss until I'm around them again and am struck with the familiar pang of memories long past. One of those things is art.


Naoshima island has lots of art, carefully placed on beaches and on cliffs overlooking the Seto Inland Sea or packed haphazardly on the walls of the Art Houses scattered around the island. The Nao Shima sento (public bath) pictured above is a fine example of the massive throw-together of different objects I've always loved (as anyone who's ever been in my bedroom, dorm room, or current apartment can attest) set against the traditional Japanese wooden houses and narrow streets of the island (which, unlike the rest of Japan, was not obliterated during World War II). The inside was decorated with Japanese pulp covers, a blue and white ceramic collage of pearl diving, a desert landscape made up of potted plants, and a really big elephant.


Nao Shima would have nothing to offer except old houses and fantastic views had Japanese architect Tadao Ando and a handful of others not brought contemporary art and architecture to the island, with the end result being creativity blended with the natural environment unlike anyplace else I've seen in Japan.




We rode rented bicycles around the island, stopping at oceanfront fields to gleefully view sculptures and statues from all angles, then rush on to the next stone pillar or severed boat sculpture. We toured bizarre art houses ranging from temples with rock gardens and scattered flowers to clapboard structures with digital numbers counting down and waterfalls painted on dark blue walls. There was so much to see, and all of it was spread around the island in a place where people lived and worked, not roped off or into bright o-miyage-crammed tourism zones.



The greatest place we visited was Ando's Benesse House, the island's biggest museum and main attraction. Besides the awesome things inside (including a ring of Ultraman action figures and an ant farm made up of sand painted up with the flags of the world), Ando's architecture blends the concrete building with the natural arc and grassy outline of the surrounding hill. The courtyard above is hung with time-lapse pictures of the sunrise on the Seto Inland Sea, and in the still of the twilight I could see the other stout islands jutting out of the water and the bridge from Honshu to Shikoku stretching out over the horizon. I had not expected to feel this way, but the scene brought me back four years and across half a world to a hill in southwestern Vermont where the Green Mountains jutted above the tall cedar walls of the art studios, a rusty diving board stood guard in a forest grove, the occasional hovercraft lumbered across the lawn, and ceramic sea creatures rested on the shores of a peaceful, reed-filled pond.

That any place could remove me so completely from the mundane daily struggles of the post-college abyss is a testament to its power. The only thing left is not to forget.

Monday, July 12, 2010

Business as Usual

After two months of counting words and making fun of people who incorrectly use the word "utilize," Corporate Takeover is finished. Overall I'm moderately pleased with how it came out, despite a few organizational and pacing issues, and feel like I took the project where it needed to go. (As always, any thoughts or feedback are welcome, via the comment field or e-mail.) With that out of the way it's business as usual here at A Wave of the Hand, and updates will probably slow down to about once a week (a quota I've tried unsuccessfully to maintain since starting this blog). You can expect a few more commentaries on life in Japan, some travel notes, and, in the coming months, a chance for some guest blogging that I'll post more about later (Teaser: It's a chance to break the one Erochikan rule I never successfully bent.)

I'd also like to take this opportunity to plug my friend Savannah Dooley's new show (like, one that's actually on network television) Huge, an hourlong drama about teens at a summer weight-loss camp. The show is a collaboration between Sava and her veteran writer/producer mom Winnie Holzman, who, whose past achievements include My-So-Called Life, the musical version of Wicked, and once paying for my lunch. The first two episodes had all the humor and witty banter I've come to expect from Savannah, plus a brutal honesty that caught me off guard. I highly recommend checking it out, and aren't just saying that because one of the characters is named after me. We're proud of you, Sava.

Those of you located within the US can watch episodes here.

Monday, July 5, 2010

Epilogue

Probation Termination Notice
From: quality_control@erochikan.com
To: Ian Rogers
Sent: July 5th, 2010

It is a beautiful, warm, disgustingly humid day. Thick globs of sweat drip down the foreheads and collars of wandering pedestrians, and a murky haze blocks the mountains beyond the gray city streets.

Dear Mr. Rogers,

I, meanwhile, am inside eating cherries with the air conditioning turned up.

Due to your recent increased activity and adherence to Blogger’s new regulations, we are pleased to inform you that your blog has been released from Probation to High Alert status.

I take a walk up to the hills, where welcoming green trees block the scorching sunlight and a long-awaited breeze cools my damp skin. The city disappears into the haze as if forever, though I know beyond the metallic computer factories and bloated suburban shopping centers lie open rice fields and the great southern mountains.

Your increased attention to the User Guidelines has lead to a rise in high-quality entries on your blog, and we are pleased with your recent augmentation of output.

Above all, I do all of it without an iota of guilt.

We hope you see the lifting of your probation as an opportunity to further increase the quality of your entries so as to provide an even greater resource for readers within the Blogger community.

Back inside, I nonchalantly scroll through my e-mail, deleting the inevitable offers for cheap pharmaceuticals and wire transfer swindles. When they’re gone I pay them no mind.

Keep in mind, however, that as your account is still on High Alert status, your entries will continue to be monitored by members of Erochikan’s Quality Control Team for further infractions.

There is also an official announcement of some sort, but I hurriedly glance over that and trash it too.


Users should be aware that a second downgrade to Probation status will result in a longer Probationary period with stricter restrictions on which content they will be allowed to upload.

When I write, it is with new vigor, removed from limitations and secure in what freedom I’ve won. I’ll get the rest someday.

For further explanation of extended Probationary periods, see Publication PRO-7329G on the Quality Control website.

This isn’t a perfect world. If I could change the rules, I would, but I can’t.

We appreciate your continued utilization of the Blogger network, and thank you in advance for your cooperation. The support of bloggers like you is what makes our community so successful.

After all, the things we want don’t come easily.

Sincerely,

The Erochikan Blogger Quality Control Team

If they did, life wouldn’t be any fun.